games I have made...
My attempt at making the best pixel editor available for the iPhone - and I beleive I succeeded. It's a
free app with ads or
$2 without ads and with extra features.
A wildly popular app that turns your iPhone into over 100 weapons - it's free with ads,
$3 without ads and all weapons.
Co-Developed with my partner
Felix.
A 3D version of gunapp, with fewer weapons since it takes some effort to make each weapon.
Variants:
a free version with ads,
a higher res version for iPad, and
Android versions.
I always wanted to play an action head-to-head game with 4 people simultaneously on 1 iPhone! So I made this!
Variants:
a free 2-player version.
I'm a fan of philosophy and psychology, so I took several months to gather the best thoughts and inspirational quotations that I could.
The project turned out to be a summation of my beliefs and is one of my favorite things I have ever made.
and dev tools...
When using the
Ogre3D Engine, I wanted a cross-platform gui system that simply works - now. So I made buttonGUI. Brain-dead easy to integrate and use. It's perfect if all you want is a simple gui.
These are the main Maya tools that I use together with the
Ogre3D Engine.
LFA Engine
This is a C++ framework for cross-platform pc/iphone development. This is the tech behind GunApp, Pixation, 4P Air Battle, and Guru Melon.
It's an OpenGL wrapper with a gui system, a font system, and bindings to
the Hekkus sound library - all cross-platform. I don't have an official release for this yet - if you are interested in using it
let me know.
A simple 3D collision manager: this is AABB collision with also raycasting. The nice thing about it comes pre-integrated with an exporter for Maya. Also - its SUPER fast.